Objects Page: Horse Food and Chicken Food pallets will now be spawned when selected in category 'Farm products' instead of Wheat and Oat box pallets. Objects Page: Added new pallet category 'Mods and DLCs' that will contain any fill type pallets correctly added by mods or DLC packs. Objects Page: Added new pallet category 'Big bags' allowing base game big bags to be spawned. Objects Page: Moved 'Show Bale Locations' and 'Show Pallet Locations' to top right of page to make room for new buttons. Objects Page: Added colour selection for bale wrap. General Page: It is now possible to reduce the time scale to 0 when 'Extra Time Scales' is active. General Page: Added 'Reload Store Item' feature allowing mod and map creators to reload all store items including vehicle configurations without exiting the game. Fixed multiplayer bug where players joining a game with 'Super Strength' active would result in object travelling backwards when thrown. Objects Page: Platinum Expansion tree types will be added to 'Add Log' feature when available With the extended number of features plus many new features planned, Easy Development Controls has something for everyone.įor further information please read the README on the Github repository. Advance Growth: Advances all crops to the next growth stage. Show Pallet Locations: This will display all farm owned pallets on the map. Show Bale Locations: This will display all farm owned bales on the map. Hud Visibility: Shows and hides the whole hud, you can also activate a key binding for faster access. ![]() Super Strength: Increases a players carrying capacity and pickup range. Flip Vehicles: Allows a user to easily correct upright rotation of a vehicle. Teleport: Quickly move yourself or vehicles around the map by selecting a location on the map, by field number or x/z coordinates. Some quality of life features have also been added as follows. This now also includes existing console commands that previously only worked for the host. Most features support use in Multiplayer and permission levels of some commands can also be adjusted. It includes some features available already through the game console commands but now easily accessible and also the addition of many new features. It can also assist with gameplay setups or however you wish to play the game. Not two separate columns like FS17 was.Easy Development Controls is designed as a testing tool for modders, mappers and content creators. It did recognize the joystick just fine.Īlso when in the button configured screen if you click gamepad it looks like it supports two separate gamepads however all controls for both gamepads were in the same column. The game recognized my wheel and pedals as a B655 or something like that. However it was after midnight and I had to be at work at 7am. Once I felt ok with the wheel and pedals I then plugged the joystick in and configured the buttons for it again and then loaded up the sim. ![]() I think it may be fixed at this point so I load up the game and for the most part the wheel and pedals work fine however there is no adjustment for the force feedback and it is pretty strong. ![]() When I did this it actually showed the pedal axis instead of buttons R2 and L2. I then unplugged the joystick and configured just the wheel and pedals only. Some how the icon flickering stopped but the controls were still screwed up. I also unplugged the joystick and then plugged it back in. I started with a full system reboot and then when I loaded the game up I unplugged my wheel and pedals and plugged them back in. The controls were totally backwards and screwed up. I configured the buttons and started the game. When I started the game last night I had both controllers plugged into my computer. For reference I am using the thrust master T150 pro wheel and 3 pedal set along with the thrust master 1600 joystick. I had the same problems last night as most of you.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |